Cinder Archdragon (Spellcaster)

Level 22
Creature· dragonRareGargantuanRemaster
AC
47
HP
525
Speed
70 ft.
Perception
+39
Fort
+38
Ref
+34
Will
+36
Immunities fire, paralyzed, sleep
Weaknesses cold 20
Languages common, draconic, pyric
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +43, intimidation +42, stealth +42, diplomacy +40, nature +40, acrobatics +35
Other Speeds fly 210 ft.
Recall Knowledge DC 49 (arcana)

Attacks

Melee Jaws +41 (fire, magical, reach 20 ft.), Damage 2d6 fire plus 4d12+16 piercing
Melee Horn +39 (magical, reach 20 ft.), Damage 3d12+20 piercing
Melee Claw +41 (agile, magical, reach 15 ft.), Damage 4d10+16 slashing
Melee Tail +39 (magical, reach 25 ft.), Damage 4d8+16 bludgeoning
Melee Wing +39 (agile, magical, reach 20 ft.), Damage 4d8+16 slashing

Abilities

Smoke Visioninteraction

Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.

+2 Status to All Saves vs. Primal
Boiling Blood

Trigger The dragon is critically hit with a melee attack


Effect The dragon's superheated blood spills onto the attacker. The target takes 12d6 fire damage (DC 45 reflex save).

Dragon Heat

5 feet. 5d6 fire damage (DC 40 reflex save)

Frightful Presence

90 feet. DC 42 will


Reactive Strike (Jaws only)
All Becomes Flame

The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a DC 43 will save. Regardless of the result, the target becomes temporarily immune for 1 day.


Critical Success The creature is unaffected.

Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for

Blazing Wind◆◆◆

Requirements The dragon is able to use their Pyre Breath


Effect The dragon Flies up to their Speed in a straight line. At the end of their movement, a superheated gale blows out ahead of them in a 200-foot line that's 20 feet wide. Structures and vehicles might collapse or catch fire in the whirling inferno, as earthquake. In addition, any creature in the area must attempt a DC 45 fortitude save. This ability counts as a use of the dragon's Pyre Breath.


Critical Success The creature

Pyre Breath◆◆

The dragon breathes a blast of flame that deals 22d6 fire damage in a 70-foot cone (DC 45 reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for .

Stoke the Flames

The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 5d6 fire damage.

Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.