Cinder Dragon (Young, Spellcaster)

Level 10
Creature· dragonLargeRemaster
AC
29
HP
210
Speed
40 ft.
Perception
+20
Fort
+21
Ref
+17
Will
+19
Immunities fire, paralyzed, sleep
Weaknesses cold 10
Languages common, draconic, pyric
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +22, intimidation +21, diplomacy +19, nature +18, stealth +17, acrobatics +15
Other Speeds fly 120 ft.
Recall Knowledge DC 27 (arcana)

Attacks

Melee Jaws +23 (fire, magical, reach 10 ft.), Damage 1d8 fire plus 2d12+10 piercing
Melee Horn +21 (magical, reach 10 ft.), Damage 2d12+14 piercing
Melee Claw +23 (agile, magical), Damage 2d10+10 slashing
Melee Tail +21 (magical, reach 15 ft.), Damage 2d12+10 bludgeoning
Melee Wing +21 (agile, magical, reach 10 ft.), Damage 2d8+10 slashing

Abilities

Smoke Visioninteraction

Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.

+2 Status to All Saves vs. Primal
Boiling Blood

Trigger The dragon is critically hit with a melee attack


Effect The dragon's superheated blood spills onto the attacker. The target takes 6d6 fire damage (DC 29 reflex save).

Frightful Presence

90 feet. DC 27 will


Reactive Strike (Jaws only)
Pyre Breath◆◆

The dragon breathes a blast of flame that deals 9d6 fire damage in a 40-foot cone (DC 29 reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for .

Stoke the Flames

The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 3d6 fire damage.

Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.