Cinder Rat (BB)

Level 3
Creature· elementalSmallRemaster
AC
18
HP
45
Speed
40 ft.
Perception
+9
Fort
+9
Ref
+12
Will
+6
Immunities bleed, fire, poison, sleep
Weaknesses cold 5
Senses darkvision
Skills acrobatics +10, stealth +10, survival +9
Recall Knowledge DC 18 (nature)

Attacks

Melee Jaws +10 (finesse, unarmed), Damage 1d8+4 fire plus 1d4 fire

Abilities

Smoke Visioninteraction

The cinder rat ignores the Concealed condition from smoke.

Fetid Fumes

A cloud of smoke surrounds the cinder rat. All creatures within 5-foot area, including the cinder rat, gain the Concealed condition from this smoke. A creature that comes within 5 feet of the cinder rat or begins its turn within 5 feet must succeed at a DC 22 fortitude save or take a -1 status penalty to all checks and DCs for 1 round (Use Sickened 1) .

Fire elementals are destructive manifestations of the Plane of Fire. They sometimes come to the world in powerful places of heat and flame where elemental vortexes form, such as in volcanoes.

Cinder rats are oversized rodents made of smoldering charcoal and elemental fire. Noxious fumes continually bellow from their flaming flesh. Much like terrestrial rats, cinder rats seek out secluded dens and can quickly multiply in number if left unchecked.