Cleansed Cultist

Level 6
Creature· chaoticRareMediumLegacy
AC
24
HP
100
Speed
25 ft.
Perception
+12
Fort
+12
Ref
+16
Will
+14
Languages common
Skills stealth +14, athletics +13, deception +13, intimidation +13, occultism +11, society +11
Recall Knowledge DC 27 (society)

Attacks

Melee Shortsword +17 (agile, finesse, magical, versatile-s), Damage 1d6+5 piercing
Melee Dagger +16 (agile, finesse, thrown 10 ft., versatile-s), Damage 1d4+5 piercing
Melee Dagger +16 (agile, finesse, thrown 10 ft., versatile-s), Damage 1d4+5 piercing

Abilities

Release the Inmost Worm◆◆

The cleansed cultist makes fists with both hands, pressing them to their temples so that their outward pointing thumbs extend to the left and right while they cry out in painful religious rapture. The hourglass-shaped scar on their forehead bulges briefly before a bloody worm is expelled from the center of the scar. This worm shoots through the air to target a single creature within 30 feet, who must then attempt a DC 24 fortitude save. The cultist can't Release the Inmost Worm again for [[/gmr

Sneak Attack

The cleansed cultist deals an extra 2d6 precision damage to Off-Guard creatures.

Twin Feint◆◆

The cultist makes two Strikes, one with their shortsword and one with their dagger, both against the same target. The target is automatically Off-Guard against the second attack. Apply the cultist's multiple attack penalty to the Strikes normally.