Clockwork Belimarius

Level 4
Creature· clockworkUniqueMediumLegacy
AC
20
HP
45
Speed
25 ft.
Perception
+10
Fort
+11
Ref
+12
Will
+8
Resistances physical 5
Weaknesses electricity 5, orichalcum 5
Senses darkvision
Skills acrobatics +12
Recall Knowledge DC 29 (arcana)

Attacks

Melee Halberd +16 (magical, reach 10 ft., versatile-s), Damage 2d10+4 piercing

Abilities

Wind-Upinteraction

24 hours, , standby


For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they h

Clockwork Wand

The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a DC 25 thievery check to Disable a Device. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.

When removed, the clockwork wand is a Magic Wand containing the last 1st-rank innate spell the clockwor

Dispelling Critical

On a critical hit with a halberd Strike, shards of noqual built into the clockwork Belimarius glow green for a moment. Instead of inflicting additional damage with the critical hit, the clockwork Belimarius instead attempts a counteract check with a bonus against one magical effect active on the target.

Energize Clockwork Wand

Frequency once per 10 minutes.


Effect The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd rank or higher.

A clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells through the wand embedded in its chest.


Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.

The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.