Clockwork Brewer
Level 3Attacks
Abilities
A clockwork brewer can hold up to 5 gallons of liquid in a built-in tank. By default, this tank contains the clockwork brewer's beer.
Clockwork brewers have a limited set of pre-recorded phrases they can use to interact with clientele, based on their instructions. The audio is recorded on an embedded gemstone worth 5 gp. Removing a gemstone from or installing a gemstone into a clockwork brewer requires a successful check to Disable a Device; on a failure, the gemstone is undamaged, but any recorded sounds are erased.
24 hours, check, standby
For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once
Requirements The clockwork brewer has a creature Grabbed
Effect The clockwork brewer force- feeds the grabbed creature 1 serving of whatever liquid is in the clockwork brewer's tank (typically beer such as Smokeside Sour). The creature is exposed to the liquid's effects, and it can't breathe or speak until the start of its turn.
The clockwork brewer clearly delivers a disarmingly friendly greeting to a creature within 30 feet. The creature attempts a DC 17 will save. On a failure, the creature is Off-Guard against the clockwork brewer's next attack before the end of the brewer's next turn. The target is then immune to Pre-Programmed Greeting for 1 day.
Saving Throw DC 12 fortitude
Maximum Duration 1 hour
Stage 1 Clumsy 1 (10 minutes)
Stage 2 clumsy 1 and Stupefied 1 (10 minutes)
Stage 3 Clumsy 2, Stupefied 2, and sickened (40 minutes)
Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.
With the rise of the automated workforce in Alkenstar came the "professional" line of clockworks, capable of carrying out more complex tasks and even interacting with the public. These clockworks were given modules inscribed with information and procedures for carrying out a specific profession. The clockwork brewer is one such example, capable of extracting wort, stirring a fermenter, or monitoring a boiling temperature. As many other types of clockwork professional exist as there are professions; clockworks have been programmed to reshelf library books, swab ship decks, and fill holes in heavily trafficked roads.
Clockwork professionals made by reputable manufacturers are generally considered safe to interact with the public. Accidents have been known to occur, however, particularly when careless engineers fail to perform regular maintenance checks or when operators program a clockwork with insufficiently specific directives. Flesh and blood laborers forced to work in close proximity to a clockwork professional tend to keep a wide berth.