Clockwork Corpse
Level 5Attacks
Abilities
24 hours, , standby
Unlike most clockworks, when a clockwork corpse has 0 operational time remaining, rather than shut down, it instead becomes Slowed 1 and can't use reactions. These conditions are removed when its wound.
For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings
With a whir of clockwork mechanisms, spinning gears, and grinding bones, the clockwork corpse opens its torso and disgorges a pressurized spray of festering internal fluids and caustic oil in a 30-foot line. Creatures in the area are dealt 3d6 bludgeoning 3d6 poison (DC 22 reflex save). On a critical failure, a creature is additionally knocked Prone by the force. The clockwork corpse can't use Pressurized Blast again for .