Clockwork Serpent
Level 8Attacks
Abilities
24 hours, , standby
For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they h
Trigger The clockwork serpent begins its turn
Effect The clockwork serpent transforms into a different mode. Roll 1d3 and consult the options below. If it rolls a mode it can't currently activate, the clockwork serpent becomes Clumsy 1 until the start of its next turn. At the end of its turn, it automatically deactivates its serpent mode.
1 Cobra Mode The clockwork serpent can use Intimidating Hood.
2 Constrictor Mode The clockwork serpent can use its coils Strike and can Constrict.
If a clockwork serpent takes any precision damage or takes a critical hit and it has a serpent mode active, it must attempt a DC 16 flat. On a failure, it takes the damage from the critical hit as normal, is Stunned 1, and its serpent mode deactivates.
Saving Throw DC 26 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Off-Guard (1 round)
Stage 2 2d6 poison damage, Enfeebled 1, and off-guard (1 round)
(2d10+6)[bludgeoning], DC 26 fortitude
Requirements The clockwork serpent is in constrictor mode
Requirements The clockwork serpent is in cobra mode
Effect The clockwork serpent flares out a cobra hood. All creatures within a 15-foot area must succeed at a DC 26 will save or become Frightened 1 (Frightened 2 on a critical failure).
Requirements The clockwork serpent is in rattlesnake mode
Effect The clockwork serpent rattles its tail, then snaps it like a whip to create a devastating blast of sonic energy in a 30-foot area. Creatures in the area take 9d6 sonic damage (DC 26 fortitude save).
Clockwork serpents are often found serving as guardians in serpentfolk laboratories or temples.
Experimental Serpents
Even stranger clockwork serpents are rumored to exist in the heart of serpentfolk enclaves. These constructs supposedly can repair damage to themselves when they change serpent modes, activate additional forms that allow swimming or flight, or even break apart into a seething swarm of smaller clockwork serpents.