Clockwork Shambler Horde

Level 9
Creature· constructUncommonGargantuanLegacy
AC
25
HP
240
Speed
20 ft.
Perception
+14
Fort
+21
Ref
+16
Will
+17
Weaknesses area-damage 10, slashing 10, splash-damage 5
Senses darkvision
Recall Knowledge DC 28 (arcana)

Abilities

Form Upinteraction
Slowinteraction

A shambler troop is permanently Slowed 1 and can't use reactions.

Troop Defenses

Thresholds 160 (3 segments), 80 (2 segments)


Grave Tide

The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

Shambling Onslaught

1 to 2

Frequency once per round


Effect The shamblers lash out at any enemies in their squares or within 5 feet (DC 25 reflex save). The damage depends on the number of actions.

1 (3d6+9)[bludgeoning|options:area-damage] damage

2 (3d8+13)[bludgeoning|options:area-damage] damage

Troop Movement

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.


This shuffling mass of decaying flesh moves with dull but singular focus.