Coldmire Pond

Level 8
Creature· aquaticHugeRemaster
AC
27
HP
135
Speed
20 ft.
Perception
+16
Fort
+16
Ref
+19
Will
+13
Immunities bleed, paralyzed, poison, sleep
Resistances fire 10
Languages thalassic
Senses darkvision
Skills athletics +18, stealth +18
Other Speeds swim 50 ft.
Recall Knowledge DC 24 (nature)

Attacks

Melee Clammy Pseudopod +20, Damage 2d8+9 bludgeoning

Abilities

Shallow Waters

The coldmire pond can occupy the same space as other creatures. Creatures who move through the coldmire pond treat it as difficult terrain. Two creatures both occupying the coldmire pond's space are flanking it, regardless of their actual positions within the coldmire pond.

Constrict

1d6 bludgeoning 1d6 cold, DC 25 fortitude


Drag Below◆◆

Requirements The coldmire pond occupies the same space as a target it has Grabbed


Effect The coldmire pond pulls the target below the surface. The target must succeed at a DC 26 reflex save or fall Prone and begin drowning.

Flash Flood◆◆

Water surges out of the coldmire pond in a 20-foot area and crashes into nearby creatures, knocking them off their feet. Creatures in the area, as well as any creatures currently sharing the coldmire pond's space, take 4d8 bludgeoning damage and are knocked Prone (DC 26 reflex save). Creatures standing inside the coldmire pond treat their result as one step worse.

Coldmire ponds are often mistaken for shallow pools of water, but these sentient bodies of living water actually crawl along the ground or float through other liquids. Coldmires are dangerous ambush predators, drowning creatures that stray too close to or, even more hazardously, stand or swim inside their waters.