Cole Farsen, Advisor

Level 5
Creature· chaoticUncommonMediumLegacy
AC
21
HP
56
Speed
25 ft.
Perception
+14
Fort
+9
Ref
+11
Will
+15
Languages common
Skills deception +15, diplomacy +15, performance +11, society +11, occultism +9
Recall Knowledge DC 22 (society)

Attacks

Melee Whip +11 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+2 slashing
Melee Dagger +11 (agile, thrown 10 ft., versatile-s), Damage 1d4+2 piercing

Abilities

Placateinteraction

As an advisor, Cole is well versed in soothing agitated nobles. His calming voice gives him a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.

Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom-for good or ill.


Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.