Commoner
Level -1Creature· humanMediumRemaster
AC
13
HP
10
Speed
25 ft.
Perception
+3
Fort
+6
Ref
+3
Will
+3
Languages common
Skills athletics +5, society +2
Recall Knowledge DC 13 (society)
Attacks
Melee Sickle +5 (agile, trip), Damage 1d4+2 slashing
Melee Rock +3 (thrown 10 ft.), Damage 1d4+2 bludgeoning
Melee Fist +5 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Abilities
Power of the Mob
When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletics checks to , attack rolls, and damage rolls.
Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.
Society is built upon the backs of laborers.