Compsognathus

Level -1
Creature· animalTinyRemaster
AC
15
HP
8
Speed
30 ft.
Perception
+5
Fort
+4
Ref
+7
Will
+4
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +6, stealth +6
Other Speeds swim 15 ft.
Recall Knowledge DC 13 (nature)

Attacks

Melee Jaws +7 (agile, finesse, reach 0 ft., unarmed), Damage 1d6 piercing

Abilities

Compsognathus Venom

Saving Throw DC 16 fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage and Enfeebled 1 (1 round)

Stage 2 1d8 poison damage and Enfeebled 1 (1 round)

The compsognathus is a small bipedal dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait the animal uses to bring down larger prey, although it prefers to scavenge or snatch insects and other smaller creatures for its meals.

The compsognathus is curious to a fault, often getting itself into trouble. It measures 3 feet long from head to tail and weighs 15 pounds—small enough to serve as a house pet or familiar for a spellcaster. In cases where magical links aren't involved, however, those keeping the creature would be well-advised to treat it with the same caution one might extend to a pet viper or other poisonous reptile, as they're partly tame at best.


Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.