Confounding Betrayal
Level 8Hazard (Complex)HazardMediumRemaster
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+21
Recall Knowledge DC 24 (occultism)
Disable DC 28 deception (expert) twice to confound the haunt with your own deceptions, or DC 28 occultism (trained) twice to create a ward against the haunt's mental influence
Allies appear to shed their disguises and reveal themselves to be malevolent monsters.