Conqueror Worm

Level 21
Creature· aberrationRareGargantuanLegacy
AC
46
HP
460
Speed
40 ft.
Perception
+37
Fort
+35
Ref
+32
Will
+38
Immunities acid, disease, mental
Resistances acid 20
Weaknesses holy 20, piercing 20
Languages aklo, chthonian, common, diabolic, draconic, dwarven, elven, empyrean, halfling, sakvroth
Senses greater-darkvision, tremorsense 100 ft. (imprecise), truesight 60 ft.
Skills deception +41, intimidation +41, society +41, athletics +39, diplomacy +39, occultism +39, arcana +37, religion +35
Other Speeds burrow 30 ft.
Recall Knowledge DC 47 (occultism, religion)

Attacks

Melee Jaws +39 (acid, magical, reach, reach 20 ft., unarmed), Damage 4d10+18 piercing plus 2d6 acid

Abilities

Greater Darkvisioninteraction
Tremorsense (Imprecise) 100 feetinteraction
Telepathy 200 feetinteraction
Constant Spellsinteraction
Air Walk

The conqueror worm is under the effects of 9th-rank Air Walk at all times.

Convincing Telepathy

When a conqueror worm communicates telepathically, its overwhelming will bolsters its lies. Its Deception checks and Deception DCs aren't penalized for elaborate or unbelievable telepathic lies.

Mental Invader

Trigger A creature communicates telepathically with the conqueror worm (even to respond to the conqueror worm's telepathy or through a mental spell like Sending) or fails a saving throw against a mental spell cast by the conqueror worm


Effect The conqueror worm infects the mind of the creature, allowing it to mentally contact the creature from afar. The creature must attempt a DC 48 will saving throw and is temporarily immune for 1 year.


Critical Success The target is unaffected an

Telepathic Escape

When the conqueror worm dies, it telepathically projects its consciousness into a creature infected by its Mental Invader ability and who is on the same plane as the conqueror worm. The creature must succeed at a DC 48 will save or it is overtaken by the conqueror worm. This has the same effect as the Possession spell with an unlimited duration, except the conqueror worm has wholly foregone its physical body. A host body possessed by a conqueror worm undergoes terrible changes. Every day, the ho

True Seeing

The conqueror worm is under the effects of 9th-rank Truesight at all times.

Breath Weapon◆◆

The conqueror worm disgorges acid in a 120-foot area that deals 14d10 acid damage to all creatures in the area (DC 44 reflex save). It can't use Breath Weapon again for .

Fast Swallow

Trigger The conqueror worm Grabs a creature


Effect The worm uses Swallow Whole.

Muster Minions◆◆◆

The conqueror worm selects up to three willing creatures subject to its Mental Invader ability that are on the same plane and teleports them to squares adjacent to the worm of the worm's choosing.

Swallow Whole

Huge, (4d10+10)[bludgeoning,2d6 acid], Rupture 44


Improved Grab