Conscript Squad

Level 3
Creature· humanGargantuanRemaster
AC
18
HP
54
Speed
25 ft.
Perception
+8
Fort
+11
Ref
+9
Will
+6
Weaknesses area-damage 5, splash-damage 5
Languages common
Skills athletics +9
Recall Knowledge DC 18 (society)

Abilities

–2 Circumstance to All Saves vs. Fearinteraction
Untrained Rabbleinteraction

At the start of each of its turns, the conscript squad must succeed at a DC 10 will save or be Confused that turn.

Troop Defenses

Thresholds 36 (3 segments), 18 (2 segments)


Troop Movement

Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.

Indiscriminate Assault

1 to 3

Frequency once per round


Effect The conscript squad lashes out at each other creature in a 5-foot emanation, friend and foe, with a DC 17 reflex save. The damage depends on the number of actions.

1 1d8 piercing damage

2 (1d8+4)[piercing|options:area-damage] damage

3 (2d8+4)[piercing|options:area-damage] damage

Not all soldiers are on the battlefield by choice. Often armed with modified farm implements, conscripts are usually poorly trained and poorly organized. In the heat of battle, they're prone to misunderstand or disobey orders, causing casualties on both sides.


A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.