Conundrum Ward

Level 9Hazard
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
-5
Recall Knowledge DC 28 (arcana)
Disable DC 30 thievery (master) to sabotage the ward, DC 25 geometry-lore or DC 25 mathematics-lore (trained) to calculate the solution to the complex equations, DC 28 crafting (expert) to manipulate the ward's precise underlying schematics, or Dispel Magic (4th rank; counteract DC 26) to counteract the magical ward

A complex geometrical ward with mathematical equations woven into its lines magically seals the door, harming anyone who touches it.