Coral Dragon (Adult)

Level 12
Creature· amphibiousHugeRemaster
AC
32
HP
215
Speed
30 ft.
Perception
+22
Fort
+25
Ref
+20
Will
+21
Immunities dazzled, paralyzed, sleep
Languages common, draconic, thalassic
Senses darkvision, wavesense 60 ft. (imprecise)
Skills diplomacy +26, intimidation +26, survival +23, athletics +22, stealth +22, nature +21, acrobatics +20, society +18
Other Speeds fly 50 ft., swim 100 ft.
Recall Knowledge DC 30 (arcana)

Attacks

Melee Jaws +26 (magical, reach 15 ft.), Damage 3d10+13 piercing
Melee Claw +26 (agile, magical, reach 10 ft.), Damage 3d6+13 slashing
Melee Tail +24 (magical, reach 20 ft.), Damage 3d8+13 bludgeoning

Abilities

+2 Status to All Saves vs. Primal
Biomineralize

Trigger The dragon is critically hit by a melee weapon without reach or an unarmed attack that deals slashing or piercing damage


Effect A gout of blood spurts from the dragon's wound and instantaneously calcifies into a jagged branch of sharpened coral. The coral branch impales the triggering creature, dealing 7d6 piercing damage (DC 32 reflex save). The triggering creature also takes 1d4 persistent bleed damage on a critical failure. Regardless of the outcome, the coral then crumbles to d

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one tail Strike in any order.

Kaleidoscopic Display

90 feet. The coral formations covering the dragon's body glow and shimmer with vivid colors, overwhelming the senses and forcing any creature entering or beginning their turn in the aura to attempt a DC 30 fortitude save. Regardless of the outcome, the creature is temporarily immune to the dragon's kaleidoscopic display for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Dazzled for 1 round.

Failure The creature is Blinded for 1 round.

Critical Failure

Reef Bond

Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 34 fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours.

If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not th

Draconic Momentum

The dragon recharges their Hydraulic Breath whenever they score a critical hit with a Strike.

Hydraulic Breath◆◆

The dragon exhales a pressurized jet of water that deals 13d6 bludgeoning damage in an 100-foot line (DC 32 reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for .

Reef Meld◆◆◆

Frequency once per day

Requirements The coral dragon is in physical contact with their bound reef


Effect The dragon physically merges with the reef and vanishes, along with up to four willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 5 mile away.

Grab

Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of a coral dragon often find the creature easily swayed by flattery, particularly when paired with shiny or brightly colored gifts that complement the scintillating beauty of the dragon and their underwater domain.