Coralclaw
Level 2Attacks
Abilities
In reefs and rocky marine environments, a coralclaw can Hide and Sneak without cover or being Concealed.
A coralclaw struggles to pivot quickly, leaving its hind limbs and tail vulnerable. When the coralclaw is Off-Guard, it gains weakness 2 to physical damage except against effects for which the coralclaw has standard cover or greater cover.
Requirements The coralclaw is hiding in corals and a creature that hasn't detected it is within 25 feet
Effect The coralclaw moves up to its swim Speed + 10 feet toward the triggering creature. When the creature is within reach, the coralclaw makes a melee Strike against it. The creature is Off-Guard to this Strike.
1d10 bludgeoning, DC 18 fortitude
Requirements The coralclaw is grabbing or restraining a creature
Effect The coralclaw Constricts the creature, extends the Grabbed or Restrained condition until the end of the coralclaw's next turn, and attempts an Athletics check to Reposition the creature.
Once the coralclaw is reduced to half its Hit Points, its AC decreases by 2, it gains a +5 circumstance bonus to its Speeds, and it loses coral camouflage. A coralclaw can repair its coral armor with 4 hours of work.