Coralclaw

Level 2
Creature· animalUncommonMediumRemaster
AC
18
HP
30
Speed
20 ft.
Perception
+8
Fort
+8
Ref
+11
Will
+5
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +8, stealth +7
Other Speeds swim 15 ft.
Recall Knowledge DC 18 (nature)

Attacks

Melee Crusher Claw +11, Damage 1d8+4 bludgeoning
Melee Piercer Claw +11 (agile), Damage 1d6+4 piercing plus 1 bleed

Abilities

Coral Camouflage

In reefs and rocky marine environments, a coralclaw can Hide and Sneak without cover or being Concealed.

Shuffler

A coralclaw struggles to pivot quickly, leaving its hind limbs and tail vulnerable. When the coralclaw is Off-Guard, it gains weakness 2 to physical damage except against effects for which the coralclaw has standard cover or greater cover.

Ambushing Snap

Requirements The coralclaw is hiding in corals and a creature that hasn't detected it is within 25 feet


Effect The coralclaw moves up to its swim Speed + 10 feet toward the triggering creature. When the creature is within reach, the coralclaw makes a melee Strike against it. The creature is Off-Guard to this Strike.

Constrict

1d10 bludgeoning, DC 18 fortitude


Crushing Drag◆◆

Requirements The coralclaw is grabbing or restraining a creature


Effect The coralclaw Constricts the creature, extends the Grabbed or Restrained condition until the end of the coralclaw's next turn, and attempts an Athletics check to Reposition the creature.

Dislodged Armor

Once the coralclaw is reduced to half its Hit Points, its AC decreases by 2, it gains a +5 circumstance bonus to its Speeds, and it loses coral camouflage. A coralclaw can repair its coral armor with 4 hours of work.

Grab