Corbayrant
Level 16Attacks
Abilities
30 feet.
Non-corbayrants take a –2 circumstance penalty to saves against poison effects and gain weakness 10 to poison damage while within the aura.
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
A corbayrant's body is covered in jagged spines. Adjacent creatures that hit them with a melee attack, as well as creatures that touch them or hit them with an unarmed attack, take 4d6 piercing damage and are exposed to thorn paralysis.
Saving Throw DC 37 fortitude
Maximum Duration 6 rounds
Stage 1 8d6 poison damage (1 round)
Stage 2 9d6 poison damage (1 round)
Stage 3 9d6 poison damage and Drained 1 (1 round)
The corbayrant makes four spine Strikes, each against a different target. These attacks all count toward the corbayrant's multiple attack penalty, but the penalty doesn't increase until after the corbayrant makes their attacks.
Large, (9d6)[piercing] plus thorn paralysis, Rupture 30
The corbayrant's spines are covered in a paralyzing toxin that cause verdurous thorns to sprout from their victim's body. When a non-corbayrant creature is exposed, it attempts a DC 37 fortitude save.
Critical Success The creature is unaffected.
Success The creature sprouts spines like those of the corbayrant. For 1 minute, the creature gains the corbayrant's thorny hide ability. Allies attempting to aid the victim with touch-range spells and abilities run the risk of becoming infected t
Corbayrants are creations of the Green Mother, one of the fey called the Eldest. In the Age of Creation, she fashioned them from thorns and moss into deadly predators. When gnomes migrated to the mortal Universe, many corbayrants followed but found themselves poorly suited to life outside the First World.
Corbayrants are historically solitary, territorial creatures. They're incapable of reproducing, and without the revivifying properties of the First World, their numbers are doomed to deplete. Recently, a number of corbayrants in the Verduran Forest have overcome their natures to band together. They've been known to take their prey alive, sacrificing their victims in vile experiments in an effort to find a way to propagate corbayrant numbers.
Corbayrants look like massive clawless scorpions covered in bark and thorns. A rotting fog wafts from their bodies. In the rare instance when they deign to speak, they do so in a raspy whisper.