Corpse Sugi

Level 12
Creature· evilUncommonHugeLegacy
AC
32
HP
242
Speed
20 ft.
Perception
+20
Fort
+26
Ref
+20
Will
+20
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 10, piercing 10
Weaknesses axe-vulnerability 10, fire 10
Languages arboreal, fey, necril
Senses darkvision
Skills athletics +24, stealth +18
Recall Knowledge DC 32 (religion)

Attacks

Melee Branch +26 (reach 15 ft.), Damage 1d6 mental plus 3d12+10 bludgeoning
Melee Root +26 (agile, reach 20 ft., trip), Damage 3d12+10 bludgeoning plus 1d6 mental
Melee Rotten Fruit +22 (splash), Damage 3d4+7 bludgeoning plus 3d6 poison

Abilities

Sugi Treeinteraction

When it isn't in danger, the corpse sugi spends 1 minute rooting to the earth, becoming planted in place. While the corpse sugi is planted and immobile, creatures must actively Seek and succeed at a DC 38 perception Check to detect the Corpse Sugi's true nature.

Axe Vulnerability

The corpse sugi takes 10 additional damage from axes.

Thoughtblight

30 feet. The mind of a non-nindoru sapient living creature that enters or starts their turn in the corpse sugi's aura becomes infested with invasive thoughts of cruelty and anguish, and must succeed at a DC 29 will save or become Stupefied 1 (or Stupefied 2 on a critical failure). This condition persists for 1 minute after the creature leaves the aura. A creature that succeeds on the saving throw is temporarily immune to thoughtblight for 1 minute.

Void Healing
Take Root

Frequency once per round

Requirements The corpse sugi has a creature Grabbed or Restrained


Effect The corpse sugi buries its roots into the creature, dealing (1d6+13)[piercing] damage and draining the target's life force (DC 32 fortitude save). On a failure, the creature is Drained 1 (or increases the value by 1 if already drained), and the corpse sugi regains 10 HP. If this would make a creature Drained 5, the creature dies.

Grab

Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach.

Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees used as shrines and sacrificial altars, their roots absorbing the blood, flesh, and terror of those condemned under their boughs. Some of these ancient corpseroots still command the respect and devotion of the cults that inadvertently created them.