Corpselight
Level 2Attacks
Abilities
A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.
A corpselight exposed to sunlight is Stunned 2 and Clumsy 2, and cannot Claim a Corpse.
When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form.
While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly.
A corpselight that starts its turn in wisp form must attempt a DC 16 flat at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.
Prerequisites The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours
Effect The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 healing Hit Points.
Effect: Claim Corpse - Fleshy
Effect: Claim Corpse - Skeletal
Prerequisites The corpselight is in a corpse
Effect The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot area. All living creatures in this area must attempt a DC 18 fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 healing Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute.
The corpselight can't use again for .
Critical Success
A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness-a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.