Corpseroot

Level 11
Creature· evilHugeLegacy
AC
30
HP
225
Speed
20 ft.
Perception
+18
Fort
+24
Ref
+18
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 10, piercing 10
Weaknesses axe-vulnerability 10, fire 10
Languages arboreal, fey, necril
Senses darkvision
Skills athletics +24, stealth +18
Recall Knowledge DC 28 (religion)

Attacks

Melee Branch +24 (reach 15 ft.), Damage 3d12+10 bludgeoning
Melee Root +24 (agile, reach 20 ft., trip), Damage 3d8+10 bludgeoning
Melee Rotten Fruit +20 (splash), Damage 3d4+7 bludgeoning plus 2d6 poison

Abilities

Axe Vulnerability

The corpseroot takes 10 additional damage from axes.

Blight

30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 fortitude save or become Sickened 2 (Sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute.

A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot a

Plant

When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a DC 36 perception check (DC 40 perception in forests) to detect the corpseroot's true nature.

Void Healing
Take Root

Frequency once per round

Requirements The corpseroot has a creature Grabbed or Restrained


Effect The corpseroot buries its roots into the creature, dealing (1d6+11)[piercing] damage and draining the target's life force (DC 30 fortitude). On a failure, the creature is Drained 1 (or increases the value by 1 if already drained), and the corpseroot regains 10[healing] HP. If this would make a creature drained 5, the creature dies.

Grab

Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach.

Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees used as shrines and sacrificial altars, their roots absorbing the blood, flesh, and terror of those condemned under their boughs. Some of these ancient corpseroots still command the respect and devotion of the cults that inadvertently created them.