Corrosive Slime

Level 3
Creature· mindlessUncommonLargeLegacy
AC
10
HP
56
Speed
25 ft.
Perception
+6
Fort
+12
Ref
+9
Will
+6
Immunities acid, critical-hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Skills athletics +10, stealth +9, acrobatics +7
Recall Knowledge DC 20 (occultism)

Attacks

Melee Pseudopod +13 (unarmed), Damage 1d6 acid plus 1d6+5 bludgeoning
Melee Acrid Splash +11 (splash), Damage 1d6 acid plus 2d6 acid

Abilities

Motion Senseinteraction

A corrosive slime can sense nearby creatures through vibration and air or water movement.

Acrid Trail

When the Corrosive Slime moves, it leaves a trail of bubbling slime in its wake. After moving, all squares the Corrosive Slime moves from or through count as Difficult Terrain until the end of the corrosive slime's next turn. Creatures which end their turn in one of those squares must succeed at a DC 20 reflex save or take 2d8 acid damage.

Constrict

1d6 bludgeoning 1d6 acid, DC 20 fortitude


Grab