Corrupt Guard

Level 12
Creature· dwarfRareMediumLegacy
AC
32
HP
215
Speed
20 ft.
Perception
+22
Fort
+24
Ref
+20
Will
+21
Languages common, dwarven
Senses darkvision
Skills athletics +25, stealth +25, intimidation +21, society +20, diplomacy +19
Recall Knowledge DC 35 (society)

Attacks

Melee Maul +28 (shove), Damage 2d12+15 bludgeoning
Melee Composite Shortbow +25 (deadly-d10, reload 0 ft.), Damage 1d8+8 piercing

Abilities

Attack of Opportunity
Improved Knockdown◆◆

A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two- handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.