Corrupt Shieldmarshal (Clan Pistol)

Level 7
Creature· evilUncommonMediumLegacy
AC
25
HP
120
Speed
25 ft.
Perception
+18
Fort
+15
Ref
+18
Will
+12
Languages common, dwarven, kelish
Skills acrobatics +17, crafting +15, diplomacy +15
Recall Knowledge DC 25 (society)

Attacks

Melee Longsword +17 (versatile-p), Damage 1d8+7 slashing
Melee Clan Pistol +19 (concussive, fatal-d10, magical, reload 1 ft.), Damage 1d6+3 piercing

Abilities

Firearms Critical Specialization

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 fortitude save or be Stunned 1.

Lawbringer

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

Reloading Strike

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.