Corrupted Nosoi

Level 2
Creature· evilRareTinyLegacy
AC
18
HP
28
Speed
15 ft.
Perception
+8
Fort
+6
Ref
+10
Will
+8
Immunities death-effects, disease
Resistances void 3
Weaknesses slashing 3
Languages chthonian, diabolic, empyrean, requian
Senses darkvision, lifesense 60 ft.
Skills acrobatics +8, stealth +8
Other Speeds fly 40 ft.
Recall Knowledge DC 21 (religion)

Attacks

Melee Beak +8 (finesse, magical, unarmed), Damage 1d4+1 piercing

Abilities

Lifesense 60 feetinteraction
Void Healing
Corrupted Touch

A corrupted nosoi's Strikes deal 1d6 void damage to living creatures. A creature critically hit by a corrupted nosoi's Strike must attempt a DC 18 fortitude save or become Drained 1 (Drained 2 on a critical failure) as rot spreads through their flesh.

Haunting Melody

The nosoi croons " the Lord slumbers below, you're nothing but his dreams, and when the lord awakes, you'll know the end of things! ". Each living or undead creature within a 60-foot area must attempt a DC 18 will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects min