Corrupted Retainer

Level 2
Creature· chaoticMediumLegacy
AC
19
HP
30
Speed
25 ft.
Perception
+6
Fort
+9
Ref
+6
Will
+7
Languages common
Skills acrobatics +6, athletics +6, survival +6
Recall Knowledge DC 16 (society)

Attacks

Melee Trident +11 (thrown 20 ft.), Damage 1d8+2 piercing

Abilities

No Escape

Trigger A foe within the corrupted retainer's reach attempts to move away from them


Effect The corrupted retainer keeps pace with the triggering foe. The corrupted retainer Strides up to their Speed, following that foe and keeping it in reach throughout its movement until it stops moving or the corrupted retainer has moved their full Speed.

Shield Block
Demonic Strength

Corrupted retainers deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the corrupted retainer is using it (both the extra weapon damage die and the fatal trait have already been included in the corrupted retainer's trident Strike above).

Tainted Rage

The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall unconscious, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. The corrupted retainer can still Seek while raging.

Effect: Rage