Corrupted Wildfire (3-4)

Level 3
Creature· chaoticUncommonMediumLegacy
AC
18
HP
51
Speed
50 ft.
Perception
+7
Fort
+12
Ref
+9
Will
+8
Immunities paralyzed, bleed, fire, poison, sleep
Weaknesses cold 4
Languages chthonian, pyric
Senses darkvision
Skills acrobatics +10
Recall Knowledge DC 20 (nature)

Attacks

Melee Fist +12 (agile, finesse, unarmed), Damage 1d6+6 fire plus 1d4 fire
Melee Flaming Sap +12, Damage 1d6+3 fire plus 1d4 fire

Abilities

Smoke Visioninteraction

The corrupted wildfire ignores the Concealed condition from smoke.

Acrid Cloud◆◆

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a 10-foot area that lasts for 1 round.

This smoke provides concealment to all creatures within, and deals 1d6 poison damage to any creature that enters or begins its turn in the cloud (DC 20 fortitude).

A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).

Filthy Burn

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes Sickened 1 (Sickened 2 on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.