Corrupted Wildfire (3-4)
Level 3Attacks
Abilities
The corrupted wildfire ignores the Concealed condition from smoke.
The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a 10-foot area that lasts for 1 round.
This smoke provides concealment to all creatures within, and deals 1d6 poison damage to any creature that enters or begins its turn in the cloud (DC 20 fortitude).
A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).
When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes Sickened 1 (Sickened 2 on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.