Corrupted Wildfire (5-6)

Level 5
Creature· chaoticUncommonMediumLegacy
AC
21
HP
85
Speed
50 ft.
Perception
+10
Fort
+15
Ref
+11
Will
+10
Immunities paralyzed, bleed, fire, poison, sleep
Weaknesses cold 5
Languages chthonian, pyric
Senses darkvision
Skills acrobatics +13
Recall Knowledge DC 22 (nature)

Attacks

Melee Fist +15 (agile, finesse, unarmed), Damage 2d6+6 fire plus 1d4 fire
Melee Flaming Sap +15, Damage 2d6+3 fire plus 1d4 fire

Abilities

Smoke Visioninteraction

The corrupted wildfire ignores the Concealed condition from smoke.

Acrid Cloud◆◆

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a 10-foot area that lasts for 1 round.

This smoke provides concealment to all creatures within, and deals 2d4 poison damage to any creature that enters or begins its turn in the cloud (DC 22 fortitude).

A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).

Filthy Burn

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes Sickened 1 (Sickened 2 on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.