Court Jester

Level 10
Creature· humanMediumRemaster
AC
29
HP
170
Speed
30 ft.
Perception
+21
Fort
+16
Ref
+19
Will
+22
Resistances poison 10
Languages common
Skills acrobatics +22, performance +22, deception +19, diplomacy +19, society +19, stealth +19
Recall Knowledge DC 27 (society)

Attacks

Melee Dagger +22 (agile, finesse, magical, versatile-s), Damage 2d4+8 piercing
Melee Dagger +22 (agile, magical, thrown 10 ft., versatile-s), Damage 2d4+8 piercing
Melee Fist +21 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning

Abilities

Pointed Joke

The court jester can use Performance instead of Intimidation to .

No Peeking!

The jester blows chalk or face powder in an adjacent enemy's face. The target must make a DC 29 fortitude saving throw.


Critical Success The target is unaffected.

Success The target is Dazzled for 1 round.

Failure target is dazzled and Off-Guard for 1 round.

Critical Failure The target is Blinded for 1 round.

Poisoned Blade

The jester coats their dagger in poison. These daggers inflict an additional 4d4 persistent poison damage. The poison expires 1 hour after leaving the jester's possession.

Though court jesters are often put-upon as the targets of easy mockery and idle amusements, do not mistake their self-deprecation for weakness. Beneath, the jester hides malice, a sharp tongue, and even sharper knives. They can often be found entertaining the nobles of court or preparing their next japes. During the indiscreet hours of the night, they may be found in the company of servants and spymasters.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.