Coven Grave Hag

Level 10
Creature· chaoticUncommonMediumLegacy
AC
30
HP
175
Speed
25 ft.
Perception
+20
Fort
+21
Ref
+18
Will
+20
Immunities void
Weaknesses cold-iron 10
Languages aklo, common, jotun, necril
Senses darkvision
Skills arcana +21, athletics +21, occultism +21, medicine +20, stealth +20, crafting +19, deception +19, society +19
Recall Knowledge DC 29 (society)

Attacks

Melee Claw +23 (agile, magical, unarmed), Damage 2d8 + 12 slashing
Melee Grave Ray +20 (occult), Damage 2d12 + 12 void

Abilities

Coveninteraction

A grave hag adds Harm, Mimic Undead, and the Call Spirit ritual to her coven's spells.


+1 Status to All Saves vs. Magic
Sacrifice Ally

Trigger The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw


Effect The triggering effect is redirected to target the ally.

Curse of the Grave◆◆◆

The grave hag names a single creature within 30 feet; that creature must succeed at a DC 30 will save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.


Effect You are hounded by undead creatures of the same level as the curse. Every night, you must attempt a DC 15 flat check. On a

Grave Impressions◆◆

The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 30 fortitude save and is then temporarily immune to the hag's Grave Impressions for 24 hours.


Critical Success The target is unaffected.

Success The target is Paralyzed for 1 round.

Failure The target is Unconscious.

Critical Failure The target is unconscious and can't awaken for 1 hour.

Grave's Grip

Creatures Grabbed or Restrained by the grave hag take a -1 circumstance penalty to saving throws against the grave hag's spells and abilities.

Undead Mien

A grave hag appears as an undead creature to magical effects.

Grab

Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.


Hags are surprisingly diverse, both in abilities and in their terrain.