Creeping Slime

Level 1Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+7
Recall Knowledge DC 15 (arcana)
Disable DC 17 thievery (trained) to carefully push the slime away without causing it to grow, DC 17 crafting (one action) to neutralize it with alchemical reagents, or Dispel Magic (2nd rank; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.

The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.