Crime Kingpin

Level 12
Creature· humanMediumRemaster
AC
32
HP
250
Speed
25 ft.
Perception
+22
Fort
+23
Ref
+23
Will
+22
Languages common
Skills intimidation +28, athletics +25, deception +24, society +24, thievery +24, stealth +23, diplomacy +22
Recall Knowledge DC 30 (society)

Attacks

Melee Rapier +26 (deadly-d8, disarm, finesse, magical), Damage 2d6+11 piercing
Melee Fist +26 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning
Melee Hand Crossbow +26 (magical, reload 1 ft.), Damage 2d6+8 piercing

Abilities

+2 to Sense Motiveinteraction
Deny Advantage

The crime kingpin isn't Off-Guard to creatures of 12th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Kingpin's Presence

30 feet.

Allies in the aura gain a +2 status bonus to saving throws against mental effects.

Reactive Strike
You'll Pay for That

Trigger An enemy damages the kingpin


Effect The kingpin issues a vendetta against the enemy. Each of the kingpin's allies who hears the command gains a +5 status bonus to their next damage roll against that enemy.


Effect: You'll Pay for That

Fencing Brawl◆◆

The kingpin attempts a rapier Strike followed by a or attempt against the same enemy. These count as one attack for the kingpin's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Kick Away

Trigger The kingpin knocks an item out of a creature's grasp using Disarm


Effect The kingpin kicks the weapon up to 20 feet in any direction. If the kingpin kicks the weapon into an ally's square, that ally can catch the weapon as a free action, Releasing anything else they're holding if necessary.

Kingpin's Command

The crime kingpin shouts a command to an ally of their choice. That ally can spend a reaction to Stride and Strike. The ally becomes immune to Kingpin's Command for 24 hours.

Sneak Attack

The crime kingpin deals an additional 3d6 precision damage to Off-Guard creatures.

Kingpins build empires from the shadows, ruling their territory ruthlessly and keeping their business private. Most forge connections with the rich and powerful, doing dirty work for politicians and minor nobles in return for influence and favors that can be called in at any time.


In the underbelly of society, the lawless reign supreme.