Crowded Veil

Level 14
Creature· fiendRareMediumRemaster
AC
33
HP
300
Speed
20 ft.
Perception
+28
Fort
+25
Ref
+22
Will
+28
Immunities blinded, controlled, disease, paralyzed, unconscious
Resistances mental 15
Weaknesses fire 15, holy 15, slashing 15
Languages chthonian, common, elven, fey
Senses darkvision, tremorsense 120 ft., truesight 60 ft.
Skills nature +28, athletics +26, occultism +25
Other Speeds fly 30 ft.
Recall Knowledge DC 37 (nature, religion)

Attacks

Melee Tentacle +28 (agile, unarmed), Damage 3d8+14 bludgeoning
Melee Spore Pod +28 (brutal, propulsive), Damage 3d6+11 bludgeoning

Abilities

Spore Telepathyinteraction

60 feet. A crowded veil communicates telepathically via spores. It can communicate telepathically with any creatures who are within its aura.

Constant Spellsinteraction
One Mind

A crowded veil is an individual creature that shares one mind with all other crowded veils. What one crowded veil experiences, all experience. If a crowded veil gains any conditions, all other crowded veils know this; they also know the direction to every other crowded veil and the distances between them. A crowded veil can communicate instantly and telepathically with any other crowded veil on the same planet. To crowded veils located on other planets, messages can take up to an hour or more to

Crowded Veil Spores

Saving Throw DC 34

Maximum Duration 6 rounds

Stage 1 Stupefied 1 (1 round)

Stage 2 4d8 poison damage and Stupefied 2 (1 round)

Stage 3 4d8 poison damage and Stupefied 3 (1 round)

Stage 4 4d8 poison damage and Unconscious (1 round)

Spore Trail

A crowded veil shudders, releasing toxic spores. Until the end of their turn, when the clouded veil moves, all spaces they leave are filled with spores. These spore trails persist until the start of the clouded veil's next turn, and can be dispersed immediately by wind in the area. The first time in a round when a creature enters this spore trail, that creature is exposed to crowded veil spores.

Only one crowded veil exists, but it does so as separate entities in many different bodies. As each "individual" member shares a core extraplanar essence with the others, communication between them moves without regard to planar boundaries or the limitations of distance, allowing for swift transmission of information throughout Tanglebriar and beyond.

The Many are One A colony of crowded veil hosts appears unlinked to a casual observer. As intelligent, moving fungi, they can stray far from their clonal siblings, yet cannot move beyond regions that support their growth. On Golarion, this limits the crowded veil to Tanglebriar alone.