Crumbrunk

Level 1
Creature· feyTinyRemaster
AC
15
HP
19
Speed
30 ft.
Perception
+7
Fort
+6
Ref
+10
Will
+7
Weaknesses cold-iron 2
Languages sakvroth
Senses darkvision
Skills acrobatics +7, stealth +7, thievery +7, crafting +5, deception +5, nature +5
Recall Knowledge DC 15 (nature)

Attacks

Melee Shortsword +9 (agile, finesse, magical, versatile-s), Damage 1d6-2 piercing
Melee Blowgun +9 (agile, nonlethal, reload 1 ft.), Damage 1 piercing

Abilities

Giant Viper Venom

Saving Throw DC 17 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage (1 round)

Stage 2 1d6 poison damage and Drained 1 (1 round)

Sneak Attack

The jinkin deals 1d6 extra precision damage to Off-Guard creatures.

Tinker

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.