Crystal Archdragon

Level 19
Creature· dragonRareHugeRemaster
AC
43
HP
350
Speed
60 ft.
Perception
+35
Fort
+35
Ref
+29
Will
+33
Immunities fascinated, paralyzed, sleep
Resistances physical 15
Languages common, draconic, petran, sakvroth
Senses darkvision, scent 60 ft. (imprecise), tremorsense 60 ft. (imprecise)
Skills athletics +40, diplomacy +37, intimidation +36, nature +36, survival +36, crafting +35, stealth +35, acrobatics +33, thievery +33
Other Speeds fly 180 ft.
Recall Knowledge DC 44 (arcana)

Attacks

Melee Jaws +37 (magical, reach 15 ft.), Damage 6d12+8 piercing
Melee Claw +37 (agile, magical, reach 10 ft.), Damage 6d8+8 slashing
Melee Tail +35 (magical, reach 20 ft.), Damage 8d8+8 bludgeoning

Abilities

+2 Status To All Saves vs. Primal
Cobblegems

10 feet. The dragon constantly sheds crystalline scales onto the ground around it. The area is uneven ground (DC 38).

Shielding Stone

Trigger A creature at least 10 feet away from the dragon targets them with an attack

Requirements The dragon is on the ground and there is at least one unoccupied square between themself and the attacker


Effect The dragon conjures a thin slab of stone in an unoccupied square between themself and the attacker. The dragon gains standard Cover against the triggering attack. The stone falls on the first person other than the dragon who enters that square, dealing 9d6 bludgeoning damage with

Shimmering Armor

When the dragon takes a critical hit from any attack that deals physical damage, its hide chips, releasing sharp slivers. All creatures in a 15-foot emanation take 16d8 piercing damage with a DC 38 reflex save.

Crystallize

The claws and tail of a crystal archdragon embed shards that slowly turns the flesh of those they Strike to crystal. The target must succeed at a DC 38 fortitude save or become Slowed 1 (Slowed 2 on a critical failure) for 1 minute. Further failed saves against crystallize increase the slowed condition. Once a creature's actions are reduced to 0 by crystallize, that creature becomes Petrified, turned into crystal instead of stone.

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Ornamental Breath whenever they score a critical hit with a Strike.

Lustrous Lunge

The dragon strikes a pose that makes its hide sparkle in the light. Each creature within 20-foot area must succeed at a DC 38 fortitude save or become Dazzled for 1 round.

Ornamental Breath◆◆

The dragon exhales a torrent of shattered rocks and minerals in a 60-foot cone dealing 19d6 piercing damage (DC 41 reflex save). A creature who fails the save is weighed down by the stones, becoming Clumsy 1 (Clumsy 2 on a critical failure).

Shard Spray◆◆

Frequency once per minute


Effect The crystal archdragon makes 2 tail Strikes, both using its current multiple attack penalty, then spins in a circle, releasing crystalline projectiles. All creatures within a 15-foot emanation take 9d6 piercing damage (DC 41 reflex save). A creature who critically fails the save is also exposed to crystallize. This counts as two attacks when calculating the dragon's multiple attack penalty.

Crystal dragons consider themselves among the more beautiful dragon species and expect others to recognize this. They see little need to accessorize their crystalline hides but might spend hours each day tending to their appearance. They clean themselves frequently, and each scale must be properly faceted and free of imperfections. A crystal dragon may retreat into its lair if its hide gets damaged, manually removing the damaged scales (a painful process!) and then waiting for the replacements to grow in.

Crystal dragons are also proud of their lairs, which typically contain hoards of gems and crystals. An individual dragon's creative nature shows through in their decor. So do their organizational skills—they can't tolerate a mess. Their habit of constantly updating and rearranging their spaces means visitors might see a fair bit of disarray, however, depending on their timing.