Crystal Sentinel
Level 13Attacks
Abilities
Harmed by sonic (6d10 untyped, 2d8 untyped from areas or persistent damage); healed by fire (area 2d10 healing HP); slowed by cold
Trigger The crystal sentinel is targeted by a spell
Effect The crystal sentinel positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.
A glass golem is affected by the Shatter spell as though the golem were an unattended object.
The crystal sentinel creates waves of scintillating luminosity that cast bright light in a 120-foot area (and dim light for the next 120 feet). The light lasts until the start of the crystal sentinel's next turn, after which the crystal sentinel can't use Dazzling Brilliance for . A creature caught within the bright light or that enters the bright light must attempt a DC 33 will save.
Success The creature is unaffected.
Failure The creature is Dazzle
Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.
Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.