Crystal Xorn

Level 7
Creature· earthMediumLegacy
AC
25
HP
115
Speed
20 ft.
Perception
+15
Fort
+18
Ref
+11
Will
+13
Immunities bleed, paralyzed, poison, sleep
Resistances cold 5, electricity 5, fire 5
Weaknesses bludgeoning 5, sonic 10
Languages common, petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +17, survival +15, stealth +11
Other Speeds burrow 20 ft.
Recall Knowledge DC 23 (nature)

Attacks

Melee Jaw +18 (deadly-d10), Damage 2d10+8 piercing
Melee Claw +18 (agile, unarmed), Damage 2d6+8 slashing

Abilities

Tremorsense (Imprecise) 60 feetinteraction
All-Around Vision
Claw Frenzy◆◆

The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.

Crystal Corruption

This affliction's sickened, slowed, and paralyzed conditions can't be removed until this affliction is removed.

A creature affected by crystal corruption slowly turns into crystal until it is petrified. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the vulnerability to sonic.

Saving Throw DC 22 fortitude


Stage 1 Sickened 1 (1 hour)

Stage 2 vulnerable 5 sonic and sickened 1 (1 day)

Stage 3 vulnerable 5 sonic a

Earth Glide

The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.

These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious.


Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.