Cuckoo Hag

Level 9
Creature· hagMediumRemaster
AC
28
HP
170
Speed
25 ft.
Perception
+18
Fort
+16
Ref
+19
Will
+18
Immunities sleep
Resistances mental 10
Weaknesses cold-iron 10
Languages aklo, chthonian, common, daemonic, diabolic, fey, jotun
Senses darkvision
Skills deception +21, diplomacy +19, intimidation +19, occultism +19, arcana +18, crafting +18, religion +18, society +18
Recall Knowledge DC 26 (society)

Attacks

Melee Claw +20 (agile, magical, unarmed), Damage 1d6 spirit plus 2d8+8 slashing

Abilities

Coveninteraction

A cuckoo hag adds Dominate, Nightmare, Outcast's Curse, and scrying to their coven's spells.


+1 Status to All Saves vs. Magic
Sound Imitation

A cuckoo hag who succeeds at a Deception check to Lie can mimic the sound of any feminine voice they have heard (in cases where this may be unclear, the GM is the final arbiter) and have a +4 circumstance bonus to this check.

Change Shape

The cuckoo hag can take on the appearance of any Medium female humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).


Cuckoo's Lair

A cuckoo hag is intrinsically connected to a pocket dimension that serves as their home domain. The lair is an extradimensional space that is 40 feet wide, 40 feet deep, and 30 feet tall. It contains whatever mundane food, buildings, landscapes, and objects that the cuckoo hag desires, though anything removed from the cuckoo's lair dissolves into nothingness instantly.

In order to enter or leave the plane, the cuckoo hag must create a door in the physical world as a single action, which has th

Soul Covenant

Requirements The cuckoo hag can cast Seize Soul at will, but only to target a creature who has agreed to stay with them forever. They typically do so as soon as the agreement is made but might hold off to gain leverage over a situation.

They typically place the soul into a construct, typically a soulbound doll if they want a companion or a more powerful construct if they want a guardian.

Cuckoo hags seek out youths who are unhappy with their lives, disguising themselves as a trusted figure such as a friend or family member. These hags then weave magical, idealized worlds out of illusions and dream stuff to trap their victims. Once they convince a mortal to stay in their magical world forever, the cuckoo hag drains their prey of life force and imprisons their soul.

A cuckoo hag's true form is a creature with the cracked pale skin of a broken porcelain doll and an almost impossibly thin neck and limbs.


Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. Though their true forms are eldritch and horrifying, hags spend much of their lives disguised as ordinary women. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. The typical hag is abusive, controlling, and narcissistic. Though less malicious hags possibly exist, they rarely reveal their true forms, making them nearly impossible to find.