Cultist of Sezelrian
Level 6Creature· chaoticUncommonMediumLegacy
AC
23
HP
98
Speed
25 ft.
Perception
+13
Fort
+14
Ref
+17
Will
+11
Resistances fire 8
Languages common, orcish
Senses darkvision
Skills crafting +16, religion +16, athletics +13
Recall Knowledge DC 24 (arcana)
Attacks
Melee Flaming Mace +16 (magical, shove), Damage 1d6+12 bludgeoning plus 1d6 fire
Melee Alchemist's Fire (Moderate) +17 (bomb, consumable, splash), Damage 2d8 fire plus 2 fire plus 2 fire
Melee Acid Flask (Moderate) +17 (bomb, consumable, splash), Damage 2d6 acid plus 2 acid
Abilities
Sacred Fire
Any non-consumable weapon the cultist wields gains the effects of the flaming rune in addition to a +1 weapon rune.
Sacred Sabotage◆◆
Frequency once per day
Effect The cultist of Sezelrian can draw a poison and quickly apply it to the weapon or unarmed attack of an adjacent ally.