Cultist of Torment
Level 10Creature· humanoidMediumRemaster
AC
30
HP
170
Speed
20 ft.
Perception
+18
Fort
+22
Ref
+19
Will
+16
Languages alghollthu, azlanti, common
Senses low-light-vision
Skills athletics +22, occultism +19, stealth +19, intimidation +17, medicine +17, survival +17
Other Speeds swim 40 ft.
Recall Knowledge DC 27 (society)
Attacks
Melee Trident +23 (magical), Damage 2d8+13 piercing plus amplify torment
Melee Trident +23 (magical, thrown 20 ft.), Damage 2d8+13 piercing plus amplify torment
Ranged Psychic Shock +23 (magical, mental, spirit), Damage 2d8 mental plus 2d8 spirit plus amplify torment
Abilities
Alleviation Vulnerability
Whenever an effect restores at least one foe within 30 feet of the cultist to the target's full Hit Points, the cultist takes 2d8 mental damage.
Amplify Torment
The cultist's Strikes deal an additional 1d8 mental damage to creatures that are injured. This additional damage increases to 1d12 mental if the target has fewer than half its HP remaining.