Cursebreaker

Level 9
Creature· constructUniqueMediumLegacy
AC
27
HP
140
Speed
20 ft.
Perception
+18
Fort
+21
Ref
+17
Will
+20
Immunities acid, magic
Senses darkvision
Skills athletics +23
Recall Knowledge DC 36 (arcana)

Attacks

Melee Fist +21 (magical, reach 10 ft., unarmed), Damage 2d10+10 bludgeoning

Abilities

Golem Antimagic

Harmed by cold and water (5d8 untyped, 2d6 untyped from areas or persistent damage); healed by acid (area 2d6 healing HP); slowed by earth


Vulnerable to Stone to Flesh

A Stone to Flesh spell negates Cursebreaker's golem antimagic and its resistance to physical damage for 1 round.

A Petrify spell reverses this effect immediately.

Impose Paralysis

Trigger Cursebreaker hits a Slowed creature


Effect The creature must succeed at a DC 27 fortitude save or become Paralyzed for 1 round.

Inexorable March

DC 32 fortitude

On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by Cursebreaker's fist.


The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

Slowing Pulse

Each creature in a 10-foot area must succeed at a DC 27 fortitude save or be Slowed 1 for 1 minute.

Cursebreaker can't use Slowing Pulse again for .

Undo Curse

Cursebreaker can cast a 10th-rank Cleanse Affliction spell at will, targeting every resident of the city of Kibwe. Cursebreaker must be stationed in the upper level of the Archive of the Sun with its sun symbols activated to use this ability.