Cybernetic Zombie

Level 3
Creature· mindlessRareMediumRemaster
AC
18
HP
46
Speed
20 ft.
Perception
+5
Fort
+8
Ref
+9
Will
+5
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses electricity 6, slashing 6
Senses darkvision
Skills athletics +8
Recall Knowledge DC 23 (religion)

Attacks

Melee Fist +10 (unarmed), Damage 2d6+2 bludgeoning
Melee Integrated Commercial Laser Pistol +12 (fire), Damage 2d6+2 fire

Abilities

Cybernetics

The cybernetics of a cybernetic zombie can be disabled for 1 hour with a successful check. A zombie's cybernetics are disabled for 1 hour if it takes any electricity damage. A cybernetic zombie with disabled cybernetics is Slowed 1 and can't use reactions (including self-destruct).

Self Destruct

A cybernetic zombie must use this reaction unless its cybernetics are disabled

Trigger The cybernetic zombie is reduced to 0 Hit Points


Effect The zombie's damaged cybernetics explode, dealing (2d8+2)[electricity|options:area-damage] damage in a 10-foot area (DC 15 reflex save). This ability destroys any technological items on the zombie.