Cyclops Bully

Level 9
Creature· evilUncommonLargeLegacy
AC
28
HP
155
Speed
30 ft.
Perception
+17
Fort
+21
Ref
+15
Will
+17
Languages common, cyclops, jotun
Senses low-light-vision
Skills athletics +19, intimidation +18, survival +17
Recall Knowledge DC 28 (society)

Attacks

Melee Greatclub +21 (backswing, reach 10 ft., shove), Damage 2d10+10 bludgeoning
Melee Fist +21 (agile, unarmed), Damage 2d6+10 bludgeoning

Abilities

Brutal Recovery

Frequency once per day

Trigger The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check


Effect The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.

Ferocity
Terrorizing Swing◆◆

The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe.

If the creature is Frightened and takes damage, it takes an additional 2d10 damage and is knocked Prone.

This counts as two attacks toward the cyclops's multiple attack penalty.