Cyclops Zombie

Level 7
Creature· evilHugeLegacy
AC
21
HP
160
Speed
25 ft.
Perception
+8
Fort
+16
Ref
+9
Will
+12
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances all-damage 7
Weaknesses critical-hits 14, vitality 10
Senses darkvision
Skills athletics +18
Recall Knowledge DC 23 (religion)

Attacks

Melee Fist +17 (reach 10 ft., unarmed), Damage 2d10+9 bludgeoning

Abilities

Slowinteraction

A cyclops zombie is permanently Slowed 1 and can't use reactions.

Void Healing
Corpse Throwing

A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw Zombie Shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands Prone, but if it's not destroyed, it can rise and use other actions normally.

Wide Swing

The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.

These towering horrors are animated from the corpses of monstrosities.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.