Daemonic Infector

Level 22
Creature· daemonUniqueMediumLegacy
AC
45
HP
475
Speed
25 ft.
Perception
+40
Fort
+40
Ref
+39
Will
+40
Immunities death-effects, disease, poison
Weaknesses fire 20, holy 20
Languages common, daemonic, diabolic, osiriani, sakvroth
Senses greater-darkvision, truesight 60 ft.
Skills religion +42, deception +40, diplomacy +40, intimidation +40, acrobatics +39, crafting +39, stealth +37, society +36, thievery +35
Other Speeds fly 25 ft.
Recall Knowledge DC 54 (religion, society)

Attacks

Melee Claw +36 (agile, finesse, magical, unarmed, unholy), Damage 4d8+14 slashing plus 1d6 spirit

Abilities

Greater Darkvisioninteraction
Constant Spellsinteraction
Combustible

The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing 30[fire] damage to all other creatures within the area of his toxic fumes aura.

Toxic Fumes

10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 fortitude save.

On a failed save, the creature is Sickened 1, and on a critical failure, it's also Clumsy 1 for 1 minute. In addition, creatures within the aura attempting a flat check to remove Persistent Poison Damage must roll twice and take the lower result.

Breathe Death◆◆

The Daemonic Infector exhales a 30-foot area of concentrated fumes.

Each creature in the area takes 12d10 poison damage (DC 44 fortitude save; on a critical failure the creature is also Drained 1).

The Infector can't Breathe Death again for .

Infector◆◆

The Daemonic targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.

Steady Spellcasting

If a reaction would disrupt the Daemonic Infector's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.