Daemonic Skinner

Level 20
Creature· chaoticUniqueLargeLegacy
AC
43
HP
450
Speed
30 ft.
Perception
+36
Fort
+39
Ref
+34
Will
+32
Immunities bleed, void, poison, disease
Resistances precision 15
Weaknesses holy 20
Languages common, daemonic
Senses greater-darkvision
Skills athletics +40, acrobatics +34, intimidation +34, religion +34, stealth +34, thievery +32
Recall Knowledge DC 50 (religion, society)

Attacks

Melee Cleaver +38 (evil, forceful, magical, reach 10 ft., sweep, unholy), Damage 4d8+20 slashing plus 2d6 spirit plus 1d6 bleed
Melee Blood Chain +36 (disarm, evil, finesse, magical, reach 20 ft., trip, unholy), Damage 4d8+20 piercing plus 2d6 spirit

Abilities

Greater Darkvisioninteraction
Constant Spellsinteraction
Attack of Opportunity
Bloody Chain Aura

20 feet. Chains of blood bind a bleeding creature to the Daemonic Skinner.

Creatures in range that are taking Persistent Bleed Damage can't move out of the aura.

The Skinner can have only one aura active at a time.

She can switch her active aura as an Interact action.

Spell Choke

Trigger A creature taking Persistent Bleed Damage within 30 feet of the Daemonic Skinner Casts a Spell with a verbal component or speaks


Effect The Skinner wills the triggering creature's blood to gush from their mouth and constrict their throat. The target's spell is disrupted.

The target must succeed at a DC 47 fortitude save or become Sickened 2.

Transfusion Aura

30 feet. Any time a creature in the aura takes Persistent Bleed Damage, the Daemonic Skinner regains the same number of Hit Points as the damage dealt.

The Skinner can have only one aura active at a time.

She can switch her active aura as an Interact action.

Bloody Sneak Attack

Any creature taking Persistent Bleed Damage is Off-Guard against the Daemonic Skinner's attacks. When attacking an off-guard creature, the Skinner deals an additional 2d6 precision damage.

Hook and Flay◆◆

Requirements The Daemonic Skinner has a creature grabbed with her blood chain or a creature is affected by her bloody chain aura


Effect The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver Strike against the creature.

Grab