Daemonic Skinner
Level 20Attacks
Abilities
20 feet. Chains of blood bind a bleeding creature to the Daemonic Skinner.
Creatures in range that are taking Persistent Bleed Damage can't move out of the aura.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Trigger A creature taking Persistent Bleed Damage within 30 feet of the Daemonic Skinner Casts a Spell with a verbal component or speaks
Effect The Skinner wills the triggering creature's blood to gush from their mouth and constrict their throat. The target's spell is disrupted.
The target must succeed at a DC 47 fortitude save or become Sickened 2.
30 feet. Any time a creature in the aura takes Persistent Bleed Damage, the Daemonic Skinner regains the same number of Hit Points as the damage dealt.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Any creature taking Persistent Bleed Damage is Off-Guard against the Daemonic Skinner's attacks. When attacking an off-guard creature, the Skinner deals an additional 2d6 precision damage.
Requirements The Daemonic Skinner has a creature grabbed with her blood chain or a creature is affected by her bloody chain aura
Effect The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver Strike against the creature.