Dancing Night Parade
Level 19Abilities
60 feet. The night parade sweeps up those nearby in a riotous celebration. All creatures in the aura must attempt a DC 39 will save. The target is then temporarily immune for 10 minutes.
Critical Success The target is unafflicted.
Success The target laughs and dances. It can't use reactions as long as it stays in the area, and if it attempts to use a concentrate action, it must succeed at a DC 5 flat check; on a failure, the action is lost.
Failure As success, except the target is als
Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.
Thresholds 300 (3 segments), 150 (2 segments)
The night parade shouts a series of energetic call-and-responses, dealing 3d10 sonic 4d6 mental to all creatures in a 10-foot area within 20 feet (DC 41 will save). If the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot area.
1 to 3
Frequency once per round
Effect The night parade dances with wild abandon, unintentionally striking nearby creatures. It deals damage to each adjacent creature (DC 41 reflex save), and any creature that fails its save is pushed 10 feet in any direction as the night parade bounces it overhead. The damage depends on the number of actions.
1 (1d10+7)[bludgeoning] damage
2 (4d10+14)[bludgeoning] damage
3 (6d10+14)[bludgeoning] damage