Daqqanoenyent

Level 9
Creature· evilRareLargeLegacy
AC
28
HP
170
Speed
15 ft.
Perception
+17
Fort
+21
Ref
+17
Will
+15
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10, vitality 5
Languages common, necril
Senses darkvision
Skills athletics +21, acrobatics +17, survival +17
Other Speeds fly 30 ft.
Recall Knowledge DC 31 (religion)

Attacks

Melee Jaws +21 (unarmed), Damage 2d12+9 piercing plus 1d4 void
Melee Talon +21 (agile, unarmed), Damage 2d8+9 slashing plus 1d4 void

Abilities

Void Healing
Baleful Gaze◆◆

The daqqanoenyent's face twists into an expression of unbridled rage. Each creature within 30-foot area that can see the daqqanoenyent must attempt a DC 28 will save. The creature is then temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

Snatch

A daqqanoenyent can Fly at half Speed while they have a Medium or smaller creature Grabbed or Restrained in their talons, carrying that creature along with them.

Swallow Whole

Medium, (2d8+9)[bludgeoning], Rupture 24


Grab

A daqqanoenyent is a horrific monstrosity arising from a terrible crime against the dead, obsessed with exacting retribution. The creature manifests as an enormous, disembodied head, 10 feet in height and covered in coarse black hair, with bat-like wings and vicious fangs and talons. Daqqanoenyents are naturally conflicted creatures. As the product of the tortured wills of numerous victims, daqqanoenyents sometimes exhibit strange or contradictory behavior as various individual wills struggle for control. Their conflicting desires make daqqanoenyents relatively easy to trick or deceive, and the creatures are vulnerable to fire. One story of a daqqanoenyent encounter describes the creature attempting to eat an old woman, only to be tricked by the woman into devouring a live coal. Their mouth aflame, the daqqanoenyent fled into the wilderness, never to be seen again.


Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.